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ray-tracing-practice
ray-tracing-practice
ray-tracing-practice
Overview
Overview
Table of contents
Ray Tracing Practice
In one weekend
In one weekend
Overview
Output an image
The vec3 Class
Rays, a Simple Camera, and Background
Adding a Sphere
Surface Normals and Multiple Objects
Moving Camera Code Into Its Own Class
Antialiasing
Diffuse Materials
Metal
Dielectrics
Positionable Camera
Defocus Blur
Where Next?
The next week
The next week
Overview
Motion Blur
Bounding Volume Hierarchies
Texture Mapping
Perlin Noise
Quadrilaterals
Lights
Instances
Volumes
A Scene Testing All New Features
The Rest of Your Life
The Rest of Your Life
Overview
A Simple Monte Carlo Program
One Dimensional Monte Carlo Integration
Monte Carlo Integration on the Sphere of Directions
Light Scattering
Playing with Importance Sampling
Generating Random Directions
Orthonormal Bases
Sampling Lights Directly
Mixture Densities
Some Architectural Decisions
Cleaning Up PDF Management
The Rest of Your Life
Table of contents
Ray Tracing Practice
Overview
Ray Tracing Practice
Ray Tracing in One Weekend
Last update: 2023-08-13
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